A downloadable larp

Buy Now$5.00 USD or more

the two of you are experienced swimmers. right now, you are treading water in the middle of a vast and empty ocean. 

this is not the first time the two of you have swum like this. it is, however, the first time either of you have swum out this far alone. the only thing visible — in every direction — is the thin edge of the horizon.

you are not lost, not fully — you have a notion of which way you came, and which way to swim back to land. but for now, the only thing left is to swim, and to talk, and to shrink that vast distance — stroke by stroke.


the thin edge is a  time-flexible larp for two players about melancholy, difficult conversations, and the interminable vastness of the oceans that span us.

recommended: an audio-emitting phone or speaker 路 a swingset, if you have access to one 路 a timer (optional)

this game was created for the Rolling Waves Jam, hosted by jackdawfactories, and takes inspiration from We Swim, We Talk, We Go To War, written by Mona Mansour.

photography credit: Billy Lam


Buy Now$5.00 USD or more

In order to download this larp you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

the thin edge.pdf 10 MB
the thin edge (printer friendly).pdf 165 kB
the thin edge (text only).txt 6 kB

Exclusive content

Support this larp at or above a special price point to receive something exclusive.

Donate a community copy

for $10 USD, you'll get a copy of The Thin Edge and also donate an additional community copy to the pool.

for every $5 above this reward's base price, I'll add another as well (donating $15 will add two community copies, donating $20 will add three, etc.)

Community Copies

Community copies of The Thin Edge are free on an honor system basis to anyone who cannot afford the game at its listed price — no questions asked.

if you have taken a community copy from the pool, consider — but do not feel obligated — taking a moment to leave a review, comment, or positive rating to help boost the game's visibility.

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