A downloadable game

Buy Now$15.00 USD or more

An archipelago-based fishing town, separated by its various islands, gathers annually to celebrate the turn of the harvest.

A collective of magical artists embarks on an ambitious project: a guerrilla public transit system powered by enchanted street art.

In a sprawling metropolis decades from now, breakthroughs in biotechnology offer citizens superpowers far beyond mortal ability.

This city that we call home has a magic all its own. It is wonder, and joy, and spirit — and with that spirit, we breathe life into our city together.


i'm sorry did you say street magic is a GMless city-building story game for two to six players.  Discover and imagine a city filled with life and vivid detail, packed with a myriad of neighborhoods, landmarks, and residents. Discover their true names, and the ways that they intersect—then set events in motion that will change or alter their relationships.

for more on true names, check out street magic's sister game, there are names here more powerful than our own.

The illustrations in this game are from You Canʼt Get There From Here, a zine by Shannon Kao. Images used and edited with permission.

iʼm sorry did you say street magic was edited by Kai Gee, with sensitivity reading by Pidj Sorensen.

Layout by Caro Asercion, with additional layout consultation by Quinn Vega.

iʼm sorry did you say street magic was originally conceived as a hack of Microscope, by Ben Robbins.

Community copies of the game are available for free to those who cannot purchase the game at its price as listed.

iʼm sorry did you say street magic was made on the traditional land of the Chochenyo Ohlone people. Sovereignty was never ceded to the settlers who still occupy it.


Buy Now$15.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $15 USD. You will get access to the following files:

i'm sorry did you say street magic.zip 25 MB
street magic cheat sheet.pdf 264 kB
easy streets supplement.pdf 818 kB

Exclusive content

Support this game at or above a special price point to receive something exclusive.

Donate a Community Copy

for $30 USD, you'll get a copy of i'm sorry did you say street magic and also donate an additional community copy to the pool!

for every $10 above the base price, I'll add another as well (donating $40 will add two community copies, donating $50 will add three, etc.)

Community Copies

community copies of i'm sorry did you say street magic are free on an honor system basis to those who cannot afford the game at its listed price.

if you have taken a community copy from the pool, consider — but do not feel obligated — taking a moment to leave a positive review, comment, or rating to help boost the game's visibility.

QTPOC: if there are no community copies of the game listed and you would like a copy of the game and can't pay for it, send me a DM at @SeaExcursion on twitter and I will get you a download key, no questions asked.

Development log


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This game was an incredible way spend a rainy Sunday.  We played online using a shared google doc and it worked wonderfully. The built in "rest stops" were amazing for online play and people were able to drop in and out depending on their energy levels. I loved the way this game created a space for you to flex your imagination, rather setting up goalposts you needed to aim for.


"I'm sorry did you say street magic" is an amazing collaborative city building TTRPG, i have tried it with some of my friends, and the city that we built are so incredibly evocative and lively.

I cannot thank you enough for making this game, Caro. I love this game so much.


I have enjoyed playing this game so much! I've played it three times with different groups of people over the last week. Have written up a review and a brief summary of our first play here.


this game is absolutely beautiful and allowed me to create a setting with a friend that i now hold incredibly close to my heart. thank you so much. <3


Stunning writing that really blew me away. I've played once (so far) and made such a rich and beautiful city... it's honestly breath taking. A really beautiful game written with such grace and care, please play street magic!


My friends and I love this. We've used it to create settings for RPG campaigns, novels, and just to fill out random ideas we had. By just offering a light framework but with clear goals and imagery, it makes for a powerful expressive tool while staying very simple.


Played this with a friend and it was a blast.
Would recommend!


Just played my first game of this with some friends and I'm honestly so glad to have this in my library. We were only able to get through two rounds on our first play because we just kept getting absorbed into new conversations and deepening things, and I can't wait to pick our little city up again and keep building it out!


How have people set up their Google Docs for online play? Any template ideas?


The easiest way to play in google docs is probably just a blank page that all your players can edit, with different indentation for Neighborhoods/ Landmarks/ Residents, but if you want something with a bit more polish:

If you want to play in google sheets, Kurt Refling has made two templates that are super easy to copy over — one that you can modify manually, and one that generates formatting using an automatic script.

If you want something with more of a flowchart quality, Miro and Coggle are two mind mapping/flowchart apps that I've found work alright for online play. If you want something that’s a little more structured than a flowchart but not as linear as a google doc, I’ve heard of folks playing in Gingko and Trello. I haven't played a session in either firsthand so I can’t speak to their quality, but they seem like sensible options.

Hope this helps!


These are some terrific tools and resources! Thank you for sharing!


Here is my Google Doc format: https://docs.google.com/document/d/1Xg2zGb6UhWG9E7Z8UTfT5b-Ht5mg-47t8CeSw1gP1W0/...


This game is fantastic! I've used it a couple of times now as a worldbuilding prelude to other games, and it works like a dream. It works wonderfully on virtual platforms. In my experience, it takes a bit longer in that format, so you may want to plan to play for multiple sessions. Get this game!


My regular group played this a couple weeks ago when one person wasn't able to make it, and I was surprised how much story emerged. I expected a lot of fun with worldbuilding, but the way it led us to a compelling narrative was really cool and much less expected. Thanks you for creating this!


Would an actual play be helpful? I just recorded a session for the Gauntlet. 

Yes please!!


Here is a link to the actual play I ran: 

Here is a link to the Google Doc so you can see how I used tabs/notes: https://docs.google.com/document/d/1Xg2zGb6UhWG9E7Z8UTfT5b-Ht5mg-47t8CeSw1gP1W0/...
(1 edit) (+1)

🇮🇹 Italian review:

I’m Sorry Did You Say Street Magic è un gioco di Caro Asercion, il cui sviluppo è iniziato nel 2019 e si è concluso con la pubblicazione, nel 2020, grazie a una campagna di successo su Kickstarter.

Si tratta di un gioco di narrazione e di creazione di mappe con elementi di gioco di ruolo, che nasce come hack di Miscroscope (Ben Robbins, 2011). Sono previsti da 2 a 6 partecipanti; le partite durano solitamente una sessione, ma è possibile giocare per più sessioni; le autorità narrative sono ripartite equamente tra tutti i giocatori.

In particolare, I’m Sorry Did You Say Street Magic è un gioco di creazione di città. Questo significa che i partecipanti daranno vita a una città fantastica, partendo da una lista di tre ispirazioni ed elementi condivisi, decisi all’inizio della partita. Oltre a questo, all’inizio, si stabiliscono anche alcuni quartieri e luoghi per non cominciare a giocare su un castrante tavolo bianco.

È previsto che ogni giocatore, a turno, stabilisca una “bussola”: qualcosa da esplorare in quel determinato turno di gioco. Ogni giocatore ha tre tipi di azione: può introdurre un nuovo quartiere, un nuovo luogo o una nuova personalità. I luoghi sono sempre legati ai quartieri e le personalità ai luoghi. Le personalità vengono introdotte tramite delle brevi scene, giocate da tutti in concerto.

Ogni elemento della città è rappresentato da un cartoncino sul tavolo di gioco, e i cartoncini si raccolgono tra loro, per quartiere, attorno al nucleo della città. Ma la rappresentazione della città sul tavolo di gioco avviene non tanto per continuità geografica esatta, quanto piuttosto per associazione di idee.

I’m Sorry Did You Say Street Magic strizza volutamente l’occhio al concetto di geomanzia, che sia il feng shui cinese, l’etrusca disciplina o qualunque altra forma di magia legata alla terra, e lo fa in maniera evocativa. Il concetto di creazione magica è rinforzato anche dal fatto che ogni elemento riceva una sensazione o un dettaglio come “vero nome”.


I've played a few games of Microscope and this was a delightful variation. I really enjoyed the streamlined scene-making rules and the opportunities to riff on each others' creative juices. 10/10 I will be absolutely be playing this again.


This game was a delight. My group played in a google sheet and had a lot of fun building mood boards for various parts of the city. The rules are great for creating opportunities for colorful and creative collaboration whilst keeping tight enough focus that nobody felt lost and we finished with a very complete feeling city.


One of the coolest things I ever backed on Kickstarter! Love it as a session zero for RPGs set in cities and towns...


i'm sorry did you say street magic is a surprisingly beefy one-session city-building game about the spirits of places.

It's got gorgeous and charming art and a simultaneously bold and soft layout that makes it super inviting to read and engage with, and it specifically builds game breaks into its flow in a way that I really dig.

Also, by the end of a session, you'll have a fully realized and vibrant city. This is fun in its own right, but probably doubly valueable to writers and designers and folks who benefit from having fully realized imaginary places on standby.

The game does tend to have one speaker defining facts about the setting at a time, so if your group likes very collaborative, discussion-based world-building, you may want to be a little looser with the game's structure. That said, there's also an extensive GMing advice section, so you'll have a lot of support for any other changes you want to make.

Overall, if you like games like Microscope and Quiet Year, or if you want a worldbuilding tool that will supply you with an extremely organic and lived-in feeling place (you could even use it for a dungeon ecology), get this game.


I missed the kickstarter for a physical copy - will there be opportunities to acquire one in the future?

when/will the supplement easy streets be available? 


Thank you for your interest! Easy streets is well underway — some of the contributing writers have been dealing with health concerns so we've had to push back the PDF release to aggregate all of the work in one place, but I've been formatting and laying out all of the finished decks so far. I'm aiming for an intended release as soon as we receive the final text; barring any drastic upheaval it should almost certainly be finished by the end of the summer.

that’s amazing and I hope everyone is on the mend!!! Thank you for the reply!!

Hi there!! Been super out of the loop! I tried searching but can't seem to fin any sort of update on this, sorry to pester but I was curious about release/development? hope all is well!! :-D

It's out as of January 8th! Check under the downloads and should should see it now


this game was delightful and my first role playing game !! I’m a city planner and I loved building a beautiful city with my partner in the first session!! This would be such a cool workshop for planning schools!! Thank you 

I'm so grateful to hear that you had such a great time playing! Thank you for the kind words :)


Street magic has it all, the rare game that allows me to be on my creating small human scenes bullshit and my girlfriend on her grand world building bullshit at the same time.


The different steps are really easing us into the environment of the game : everything oozes coziness and brings us closer to the place that is happening. Bewitching work !


This game is like a finely and tightly wound clock. Each piece is a delight, and the overall structure snaps together so cleanly. When I think about the future of ttrpgs, I'd like to see games as welcoming as this one in terms of balancing instruction and complexity. The text is spaced out so that you can learn as you play, taking in one new part of it at a time.

I often find ttrpgs vibrant, beautiful, overwhelming, and well... exhausting. I find myself floundering or burning out over the course of a session. This is a game where I can keep filling in details round after round, switching between different modes of play to rest and recuperate. I hope to play this game many times over the course of my life, it's an absolute treat.


This game is delightful! Great to play with friends over a video call, with our City in a shared Google Doc. We made a wholesome but surreal metropolis and had a blast creating places & people. I highly recommend this!

I didn't know that Community Copies was a thing.  How cool.